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The people of Machinegames

Game design at Machinegames

— With Alissa Hägglund, Game Designer

Alissa Hägglund

Why do you love working in video games?

I don’t believe in the saying, “Do what you’ll love, and you’ll never work a day in your life”, but I think we all can agree that if you’re able to do what you love you’re extremely fortunate.

What do you think makes your work meaningful?

One of the many things that I love about my line of work is how much of it is essentially problem solving, but on a grand scale. Figuring out how to make all the moving parts work together can be a huge challenge, but it’s a welcome one. It’s always great to see and experience the manifestation of you and the team’s ideas and hard work. Few things are as satisfying as playtesting a concept or a feature and slowly seeing the game transform from idea to reality.

What has been the most impactful part of being at MachineGames?

In my four years at MachineGames I’ve worked on both game and narrative design, and I’m proud of the fact that we’re creating games that are strong in both gameplay and story.

The fact that I’m a part of an industry that I’ve been fascinated by since childhood sometimes feels a bit surreal, but I love knowing I would make my past self proud, and I hope I can help inspire the next generation of girls who have dreams of creating games. We need more women in the game industry.

Being a Game Designer at MachineGames is challenging, fun, and addictive, just like the games we make.

Get to know my colleagues

Learn more about some of the people behind Machinegames here.

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