About Machine Games
MachineGames was established in 2009 by former founding members of Starbreeze Studios and acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide.
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Houdini Technical Artist
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance- We practice an open door policy- We deliver what we promise- We give constructive and actionable feedback- We practice ownership and accountability- We learn from our mistakes. This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.
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